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Kael The Invoker Deep Guide ( Part 2 )

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1 Kael The Invoker Deep Guide ( Part 2 ) on Thu Mar 26, 2009 6:28 am

EEW - Chaos Meteor :

-------------------------



Hal ini terutama api dan aoe. mempunyai jarak yang jauh berdasarkan Wex dan kerusakan berdasarkan Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area.
.Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving
Distance goes from 500 up to 1550.
Units that get hit by this have a damage over time fire on them.
The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.

Spells
ditempatkan dengan benar (mungkin anda dapat menggabungkan dengan Ice
Wall / memekakkan Blast), ini memberikan demage yang sangat besar.


Cooldown: 30
Manacost: 200

WWE - EMP:

---------------



Deals damage from 120 up to 300 in a 700 area, based on Exort.same for mana loss, but based on Wex.
The
speed of the detonation is 4 seconds, down to 2 on max Wex.This is a
target point effect, you target a location and the charge builds up
there.

This skills works well if you are facing spellcaster.Unfortunately, the detonate time will make this spell easy to dodge.
Combine it with some disable or in a team battle.

Cooldown: 40
Manacost: 250

WWQ - Tornado:
--------------------



This is a long range fast moving semi-disable
. It
cyclones units in its path, then damages them when they land.Damage is
from 175 to 350 based on Wex and Quas.Distance is from 700 to 3100 Wex
based.Airtime is from 0.4 to 2.2 Quas based.
A great AoE disable with some nifty damage.
Use it on fleeing targets, it has very long range.

Cooldown: 25
Manacost: 150

QQW - Ghost Walk:
-----------------------



This is a wind walk variation.
You
become invisible, but you move slower.Enemy units near you move slower
as well.The amount you are slowed by in wind walk is Wex based from 30%
to 0% and the amount the enemies are slowed is Quas based from 10% to
40%.

Gunakan ini untuk memperlambat musuh Anda sementara teman anda hit mereka.Pada awal permainan,skill ini mungkin pilihan pertama Anda untuk melepaskan diri ganking.

Cooldown: 60
Manacost: 300

QWE - Deafening Blast:

----------------------------



This is a line ability.
A projectile flies and knockbacks units in its way, making them unable to attack for a period of time.
Damage is Exort based, 40->280.Attack Silence duration is Wex based, from 1 to 4 seconds.
Knockback duration is based on Quas, from 0.25 to 1.75.
The attack silence effect starts after the knockback is done processing.

Very usefull skills for initiate and save your allies.The stun and the silence will give chance to kill before they use their spells.

Cooldown: 25
Manacost: 200

QQE - Ice Wall:
------------------



Slows based on Quas, not sure how
meaningful numbers are here, it needs a visual test because of the way
its implemented.Its basically the same as the old Ice Wall, except
instead of making you crawl to a halt instantly at level 1, it now
slows based on Quas level.
The duration the icewall is alive is from 3 to 10 seconds.
Deals 5->30 dps based on Exort.

The slow effect is huge and if you invest in Exort early game the damage isn't that bad either.
Use it to escape from your chaser or even for chasing and ganking.

Cooldown: 20
Manacost: 125

EEE - Sun Strike:
------------------



Global cast range.
Targets a 200 aoe area.
Has
2 second cast delay.Deals aoe damage based on Exort from 75 to 450
damage.Spreads the damage over the number of units in the area.
Menyebar kerusakan atas jumlah unit di daerah.

Works like combined Zeus's ultimate and Mirana arrows.Always
look on the map for a fleeing low hp enemy and aim this spell on their
path.The 1.7 delay may make you miss some kills but with a bit of
practice you'll get the hang of it.


Cooldown: 60
Manacost: 250

QQQ - Cold Snap:
----------------



Single enemy target.This causes any
damage dealt to the target to create a ministun effect (0.2).Duration
is based on Quas, from 3 to 6 seconds.Triggers maximum once every
.7/.65/.6/.55/.5/.45/.4 seconds.
1000 cast jangkauan. Deals 25 damage per freeze.

Use it when you're teaming with a fast atack speed hero or just want to stop a channeling spell.

Cooldown: 20
Manacost: 100

WWW - Alacrity:
---------------



Targets an allied unit.Gives a surge of attack speed for a brief period.Lasts 5 seconds.
Berlangsung 5 detik.Memberikan 40/60/80/100/120/140/160

Use it on your DPS allies like Mortred or even yourself.

Cooldown: 20
Manacsot: 125

EEQ - Forge Spirit:
-------------------





Forge Spirit
Attack Range: 300/400/500/600/700/800/900 (Exort based)
Hit Points: 300/400/500/600/700/800/900 (Exort based)
Damage: 29/38/47/56/65/74/83 (Exort based)
Mana Base: 100/150/200/250/300/350/400 (Quas based)
Duration: 20/30/40/50/60/70 (Quas based)
Armor: 1/2/3/4/5/6/7 (Quas based)
Mana Regen: 4
Movement Speed: 320

Melting Strike
Melting Strike
Costs 40 Mana.This is an arrow effect.It has no cooldown.
cooldown. Upon
impact on the target, lowers armor by 1.Stacks up to 10.Effect Lasts 5
seconds from the last sucessful melting strike hit.This hits heroes
only.Starts off autocasted.It has 33% magic resistance.When Quas and
Exort are maxed out, it spawns 2 instead.


The armor reduction will be a free Stygian for you.
Gunakan dengan Ghost Walk atau Snap dingin.

Summon Cooldown: 70
Summon Manacost: 200

Skills Build
Unlike the other heroes, Invoker skills build is unlimited.There is no best skill build.You can choose what are you want to be.
It's
all depends on your teams.If you want to deal huge damage, max out
Exort.Want to support your team, get Quas.But don't be greedy.
Tapi jangan serakah. If your skills build is not focused, you will likely gain nothing.

Wex/Exort
This
build spins around maxing Wex and Exort early game.If you choose this
build, you need some regeneration items to cover the missing Quas.You
will got high damage early and attack speed-movement speed bonus from
Wex.Best choice to make Invoker as DPS hero.

Quas/Wex
This
build is based on maxing out Quas and Wex early on.You will got
Tornado, Ice Wall and Cold Snap on your side.With so many disable, you
can ganking easier.You won't have problems holding your lane since
you'll achieve more regeneration with Quas.

Quas/Exort
The
most common skills build.Quas ensure enough regeneration to keep you on
your lane without any other items, while Exort gives you the posibility
to last hit easier.This build also assures early access to Ice Wall to
save you from chaser.If you are still not feel safe, get one point of
Wex to access Ghost Walk.

Items Build

Invoker item sangat tergantung pada skill" penunjang.Tetapi pada
dasarnya, Invoker mana perlu regenerasi dan statistik (sejak dia tidak
memilikinya). Jika anda akan menjadi DPS, dapatkan MKB.Jika Anda ingin
menjadi support, dan mendapatkan Gynsoo Shiva's Guard.Anda dapat
mencakup statistik dan mana dengan menggunakan Linken's. Masih mencari
yang ideal untuk menggabungkan dengan skill.Apakah Anda mempunyai saran? Mari kita diskusikan di sini

Spells Combo
Spells Combo

Masalah terbesar adalah bila Anda menggunakan Invoker adalah batas
Anda dapat beristirahat yang sebentar.Dengan menggunakan dari maksimal
2 spells, Anda harus memilih dan menggabungkan spells yang tepat untuk
hasil yang lebih baik.Untuk hasil yang optimal, gunakan 2 spells yang
ingin Anda gunakan, kemudian bersiap" utk penggabungan . Therefore, after spend your spells, you can immediately Invoke another spells quickly.

Karena itu, setelah menghabiskan spells Anda, Anda dapat langsung
menggunakan spells lain dengan cepat. 4 spells kombo dimungkinkan, tapi
harus banyak praktek.

I
Jika Anda masih mengalami kesulitan
utk menghafal spells, Anda dapat mencetak kartu diagram yang besar ini
dari Anura. Klik gambar untuk melihat ukuran penuh dan kemudian Anda
bisa mencetak itu

Ice Wall/Emp
Anti
caster combo.Sneak behind enemy lines with Ghost Walk and Ice Wall them
then quickly Emp next to the wall.Creates confusion and limits their
nuking posibilities.

Chaos Meteor/Defeaning Blast
Nuking combo, use the Deafening blast to keep your enemies under your meteor.

Cold Snap/Alcatry/Forged Spirits
Gunakan ini bila anda kombo teaming dengan beberapa nuker / kecepatan tinggi atacking HERO. If
you have MKB you'll see a lot of short stuns and the Forged Spirit acts
like a Stygian Desolator ensuring that he'll feel hurt.
Jika Anda
memiliki MKB Anda akan melihat banyak stuns singkat dan frge spirit
serangannya seperti Stygian Desolator memastikan bahwa itu akan sangat
dalam demagenya

Tornado/Sun Strike
Cast Tornado and then cast Sun strike at the location when Tornado almost ends
.Assures a high damage combo.

Cold Snap/Ice Wall/Tornado/EMP
Dingin Snap
Use
it on ganking and chasing.Don't use them Tornado immediately after Ice
Wall.Wait until the slow effect is gone and then whack them with it.

Tornado/Chaos Meteor/Def Blast/EMP
Another
Nuking Combo.Use meteor just after the effect of tornado is off, follow
swiftly with Defeaning Blast.Need some practice to do it quickly.

Cold Snap/Ghost Walk/Forged Spirits
Use your Ghost Walk to keep your spirits landing some nice hits.
Works great when you have Radiance and you already cast Cold Snap on the target.


Capek SOry kalo acak2an


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